Pre-Modern Armies for Worldbuilders, Part I: Why They Fight
- History
- Culture
- Organizations
- Writing
The post is the first entry in a series for fantasy worldbuilders. It argues that to understand how pre-modern armies work, you start with why people show up to fight. The core claim is that armies are not separate machines with their own logic. They usually reproduce the social order that raised them, which means recruitment, command, and military purpose reflect things like class, citizenship, slavery, clan ties, religious duty, and elite status. The author pushes back on the modern instinct to treat soldiering as straightforward paid employment and says that model fits badly for much of history.
If you build products, worlds, or orgs, the useful idea here is that institutions carry their society’s incentives and hierarchy with them. Do not model older states, armies, or even modern teams as if everyone is just responding to salary or formal job titles.
-
acoup.blog
- Discuss on HN