The gamers taking on the industry to stop it switching off games
- Gaming
- Regulation
- Consumer Rights
- Software Licensing
The article covers the Stop Killing Games campaign, a consumer push aimed at games that are sold as purchases but later become unusable when publishers switch off authentication, matchmaking, or other backend services. The core demand is not "support everything forever." It is that games sold for a one-time price should either keep working in some meaningful form or come with a shutdown plan, such as offline play or community-run servers. That landed with most readers because plenty of examples now go beyond massively multiplayer games. Single-player titles and mostly offline games still get tied to servers for leaderboards, launch checks, or other nonessential features, then die with them.
If you sell software or connected hardware with a one-time price and a hidden dependency on your servers, readers increasingly see that as a product and legal risk, not just a PR issue. The practical move is to design an end-of-life path up front and market it clearly, because regulators are converging on disclosure and post-shutdown access.
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bbc.com
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