WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter
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The post walks through WATaBoy, a Game Boy emulator that does not interpret each instruction one by one. Instead it builds WebAssembly code for hot Game Boy basic blocks at runtime and hands that to the browser’s WebAssembly engine, which then compiles it to native code. The author frames this as a way around iOS restrictions that block ordinary JIT compilation in App Store apps but still permit the browser stack to JIT JavaScript and WebAssembly. In the published numbers, that JIT-on-WASM design beats the project’s own native interpreter, though it still trails strong native emulators.
If you ship emulation, language runtimes, or other interpreter-heavy software into restricted environments like iOS, WebAssembly can be more than a portability layer. It can act as an allowed optimization path, but you still need to benchmark across browsers because engine quality varies a lot.
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