Box3D, an open source 3D physics engine
- Open Source
- Game Development
- Programming
- Developer Tools
The post announces Box3D, a new open source 3D physics engine from Erin Catto, best known for Box2D. The announcement frames it as a rigid-body engine built for games, with demo footage and documentation that show collision handling, replay support, and integrations beyond a toy prototype. That mattered because Box2D has a long track record in games and simulation tooling, from indie titles to reinforcement learning benchmarks like OpenAI Gym's LunarLander and CarRacing, so people came in expecting practical code rather than a research project.
If you ship games, browser apps, or simulations and have been defaulting to Bullet, PhysX, Jolt, or engine-built-ins, Box3D is worth immediate evaluation for projects that need reproducible physics and a lightweight integration path. The bigger strategic signal is that open source game infrastructure is still under-supplied in 3D, so a credible new core engine can quickly become ecosystem-defining.
- box2d.org
- Discuss on HN