Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)
- Graphics
- Gaming
- Developer Tools
The article is a photo-heavy critique of screen-space ambient occlusion, or SSAO, the post-processing technique that darkens creases and corners in games to fake indirect shadowing. Its central claim is simple: real corners often do not form the deep V-shaped darkening that SSAO popularized, so the effect teaches artists and players to accept a visual convention that is not actually how light behaves.
If you ship graphics products, judge hacks like SSAO by the perceptual job they do, not by whether they survive a realism audit. In 2026 the practical direction is clear: lean on real-time global illumination where you can, and keep old cheats only when they still buy clarity or style at a worthwhile cost.
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