Perfection is not over-engineering
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The post argues that perfection in engineering is not bloat for its own sake. In the author's framing, a system becomes "perfect" when it fits a tight set of constraints and requirements exactly, while over-engineering happens when teams solve for constraints they do not actually have. That landed with people who are tired of hearing “don’t let perfect be the enemy of good” used to excuse fragile software, sloppy architecture, and feature churn that leaves core bugs and maintainability untouched. The common example was small teams adopting microservices for imagined scale, then inheriting distributed-systems pain without any of the benefits.
Treat “good enough” as an explicit tradeoff, not a virtue signal. If requirements are fuzzy, document what you are intentionally not handling yet, so speed today does not turn into blame and rewrites later.
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