The post says bad product decisions do not stay local. Once an interface accepts one extra option, one ad, or one awkward exception, that choice becomes reusable code, reusable policy, and cultural permission for more of the same. The author frames that pull as "gravity" and points at Apple, once famous for saying no, as a company now sliding toward the same clutter and self-promotion that used to distinguish Windows and Android from the Mac.
People largely bought that diagnosis. The strongest consensus was not that Apple suddenly became bad, but that
macOS peaked long ago and has been eroding in small ways for years.
Snow Leopard came up repeatedly as the last version many users felt fully trusted. Current complaints were concrete and repetitive: permission prompts that reappear, Settings packed with upsells, UI states that get stuck or move under the cursor, hidden functions buried in unrelated menus, and first-party rewrites that lost density and coherence.
Liquid Glass became a symbol for that decline, both because people dislike the look and because several said they were turning effects off for comfort or accessibility.
The more useful thread running through the comments is that this is not really a "minimalism versus features" argument. Older Apple software was remembered as approachable but still deep. What people say is missing now is consistency, customization, and a clear model of where complexity belongs. Some defended granular permissions and richer screenshot tools on those grounds. Others pointed out that overloaded share sheets and screenshot flows are partly a symptom of
iOS and macOS composing apps poorly, so system UI keeps absorbing jobs that should have cleaner extension points elsewhere. A parallel business explanation also landed: teams get rewarded for adding revenue surfaces and new visible features, not for pruning, so clutter is the default outcome unless someone senior explicitly protects the product. That made the Apple examples feel less like isolated bugs and more like what large software organizations naturally drift toward when UX no longer has a powerful internal champion.